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I Have Stopped Looking For Now


Game Profile
FINAL SCORES
8.7
Visuals
8.5
Audio
7.5
Gameplay
10
Features
8.5
Replay
9.0
INFO BOX
PLATFORM:
Nintendo 64
PUBLISHER:
Nintendo
DEVELOPER:
Rare
GENRE: Action
PLAYERS:   1-4
RELEASE DATE:
October 11, 1999
ESRB RATING:
Teen
 Written by Steve Graff  on June 22, 2000

Review: I promise not to angle the camera so that i can view up Vela's skirt


Ahhh, yes here it is. Finally, Jet Force Gemini, has arrived in my grasp. Well it had quite a bit of hype to live up to. Magazines gave it surprisingly low scores, so you people weren't quite sure what to do. Well Uncle Steve is here to clear it up for you. Is it good? Is it bad? Oh the suspense! Well here is the unbiased truth...

The visuals of JFG are very well defined. The lighting effects are very special too. Everything is colorful and crisp, just about as much as N64 can do. Some other sites claim that framerates are bad; the truth is that there are ALWAYS tons of enemies on screen, and it seems very constant. The bosses are huge and take up most of the screen. Excellently crafted levels and characters. Speaking of characters, I happen to enjoy the less "scary child" look that is in the final version. The old designs frightened me.

The controls have been a controversial subject ever since this past E3 (Electronic Entertainment Expo), and quickly turned people away from the game. "Oh my, this is too hard, I'm a little girl and cant play like a real man," you say? Well I mock thee because I hadn't a problem with controls. They fit perfectly fine with a 3rd person shooter. There isn't much Rare could do to improve it. The only problem I had at first was getting used to the jumping, but that takes about 10 mins. to get down. No big deal here.

JFG has probably the best audio out of every N64 game to date. It's just so wonderfully composed. It fits the atmosphere whether you are sneaking around, r in the middle of a machine gun blast fight. It is suspenseful and exciting; it always keeps the mood of the level. Not just the music either, the gun blasts and little sound effects are awesome. The sound of filling an ant full of lead is nice and squishy. There is even a feature which lets you hear it in surround sound with specially equipped TV's. Quite symphonic overall.

"Dear Steve, were you satisfied?" Why yes, yes I was. It's just so awesome, and fun. Most anybody will have fun with it, its immersing. It'll pull you in and you'll feel like you keep wanting to know what happens next. It's like controlling an action movie. It really help to be trigger happy here. The most impressive feature was the sound though. I think you'll like it a lot.

I would replay JFG. It has A LOT of replay trust me. When you think you've beat the game, you're pimpped into another story that opens up new areas. Excellent. I didn't want it to end there anyways. The game is simply big. There is a problem though, finding the Tribals is a bit boring and repetitive at times. That was probably my biggest complain with the game. Who'd want a real easy game anyways, right?

Bottom Line
The game is Epic. It's like playing a good Star Wars game. Rare did such a good job with JFG. The only thing on my mind now is if JFG2 is planned. Mmmm sweetness.


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