Review: Beating the stuffing out of our stuffed animals.
When I first saw Fur Fighters, I thought that Accliam was going to screw it up, much like the Turok series on the N64. I was wrong; my expectations of Fur Fighters were way off. It has everything, from weapons, to story, and a good cast of characters. As for the story, well it could have been better. It goes a little like this: once upon a time, an evil Teddy, named Viggo, waged war by kidnapping the families of our heroes. This gets them really pissed off, and they set off to try and save their loved ones.
The visuals in Fur Fighters are a lot like Banjo-Kazooie (N64) with the bright backgrounds and the colorful characters. The levels are huge, but luckily there are spots were you can switch your character with another one; perhaps you must climb a wall to reach your goal, just switch with Juliet the cat, and now climbing is made possible. The environments are great with little pop up, mostly at moments in battle were you're shooting from a distance. While you shoot the Teddy's, check out the cool design and the amount of animation they have.
Fur Fighters audio is littered with sound effects of the enemies rolling, grunting, and even dying. When you jump you hear a grunt or a meow, with every shoot taken you squeal and pounce. The music on the other hand was a little to corny for me, with almost a remix of a James Bond flick with child tones.
The gameplay in Fur Fighters is as easy as it gets. The control scheme is like this, you move with the A, B, X, and Y buttons while the analog works as a camera for looking around. The learning curve for the game is a little too hard to get use to. The coolest thing I thought was the part in the levels where you got to change with a different character and do different obstacles. There will be a bubble with the character head in it so you know whom you're going to change into.
This title's features are nothing special, for there are few modes of play. There's a Story Mode (New Game), and a Multiplayer Mode (Fluff Matches). Too bad there isn't a network mode installed in the game.
As for the replay value in the game, seeing as how the game lasts about two to three hours until you just want to put the controller down, it will tends to be low. It's very frustrating at some parts, and it might make you want to break your controller.