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News
 Written by Brandon Hofer  on February 03, 2021

News: The exact total Embracer will eventually pay is still up in the air but Gearbox should definitely benefit from this acquisition.



”Embracer”

In potentially the biggest news of the day, it has been revealed that the Embracer Group has purchased Gearbox. For those who might not know about Embracer, they own a lot of other studios such as THQ Nordic, Saber Interactive, Koch Media, and much more. The transaction, which is worth up to $1.3B, also provides Gearbox with access to capital, adding fuel to Gearbox’s powerful creative engine, and positions Gearbox’s robust IP catalogue, AAA development studios, and North American publishing capabilities to become a significant part of the Embracer Group’s diverse and robust family of member companies.

Embracer Group, headquartered in Karlstad, Sweden, maintains a global presence through its now seven operative groups and ownership of an extensive catalogue of more than 200 franchises with more than 5,500 employees around the world. With its 550 team members in Frisco, Texas and Quebec City, Gearbox Entertainment—best known for the creation of the groundbreaking, record-setting Borderlands and Brothers in Arms franchises and the development of award-winning, best-selling games in the Half-Life, Counter-Strike, Tony Hawk’s Pro Skater, 007 James Bond, and Halo franchises—will join Embracer Group to accelerate the next step of Gearbox Entertainment’s creative journey. Gearbox will become Embracer Group’s seventh operating group.

“Lars’s vision of Embracer as an allied partner group committed to fueling and accelerating the ambitions of a series of decentralized, successful entrepreneurial companies while magnifying the collective value and advantages of diversification across the entire group is the most brilliant strategy and design for short, medium, and long-term success in this industry that I have ever encountered in my 30 years in this industry,” said Randy Pitchford, founder of The Gearbox Entertainment Company. “The feeling at Gearbox is that we are just getting started and this transaction is not merely a stimulant for the talent of our employee-owned company, but a propellant for the exciting future we have planned."

The Gearbox team has developed and engaged a plan for immediate and long-term growth that includes the expansion of talent at both studios, the creation of new Gearbox studios, and expanded partnerships. This merger enables Gearbox to do more with its existing brands, create new brands, and, potentially, undertake the merger and acquisition of other successful industry and industry-adjacent entities and properties.

“Gearbox is arguably one of the most creative and valuable independent developers in the world,” commented Lars Wingefors, founder and CEO of Embracer Group. “We believe that the resources offered by Embracer will position Gearbox for significant growth in the years to come.”

Kotaku clarified the exact terms of the deal, which will be dependent on a number of different factors. Apparently Embracer Group initially paid 363 million for Gearbox. That amount was split up with half of it being in cash, and the other half being in Embracer shares. If Gearbox hits “agreed financial and operational targets in the next six years,” that 363 million figure could go as high as 1.3 billion.

Gearbox confirmed that Randy Pitchford will continue in his current role as head of Gearbox Entertainment. Pitchford accented the prioritization of Gearbox’s talent and its partners in the course of this transaction and expressed his eagerness and excitement to maintain and increase the value of its relationships with the Gearbox team, Gearbox customers, and Gearbox allies. 2K has chimed in as well and told everyone they will still be publishing a lot of Gearbox’s titles, including any potential new Borderlands titles.

What do you think about this acquisition? Tell us in the comments below.



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