Updated Look: Anyone else smell Doom?
Another console, another cloned first-person-shooter, or so you may think. However, if publishers Majesco are to be believed, this should be something never seen on a handheld system before. Being released this November, the game should change the way FPS are viewed on the Game Boy Advance.
To set the scene, the year is 2146 and you are the only one left alive in a United Arms Organisation training camp. The rest of your soldier friends were killed by the genetically evolved opponents that were meant to test each one of them to the limit. They have taken over the camp, and the only thing you can do is get to the other side where a transport ship is waiting, and save yourself. Sounds plausible?
What this actually means is 20 levels of action, battling the mutant enemies, and facing an end of level boss. You'll have 6 weapons to help you on your way and each boss will have different attack styles and patterns. So far so Doom, but fortunately there should be a strong puzzle element with keys, and items needed to open specific doors. These of course won't always be available straight away so some searching is needed but to aid you, the developers have included an automap feature. As well as this extensive single player game, the will be a large multiplayer option where players can battle each other in a variety of purpose made arenas, both interior and exterior. With 3 of your friends all hooked up, it should lead to some frantic multiplayer action.
There is also a wealth of features that should separate Dark Arena from the rest of the FPS's on the console. Textured and animated backgrounds, complete with lighting effects and destructible objects should give the game an impressive look. Pre-rendered FMV sequences, musical score and atmospheric sounds affect are also included. If Majesco can deliver, it should be one of the top games graphically, and acoustically, for the GBA.