First Impressions: Namco's stunning Dreamcast fighting game makes its way to the GameCube.
The fact that this game is coming is exciting for three reasons. First, because the original on the Dreamcast was a simply gorgeous game that played as well as it looked. Second, because it confirms that Namco is committed to supporting the GameCube, which they are demonstrating by bringing one of their biggest games to the console. Finally, it shows that an excellent beat-em-up fighting game is heading to the GCN in its early stages, something that the N64 lacked throughout its history (Super Smash Bros wasn't as Сadult' as some think a fighting game needs to be). What this means is that this game gives a middle finger up to any PS2 or X-Box owner who claims the GCN will be without landmark fighter.
This updated sequel will obviously be full of new features to entice Cube owners. There are new characters such as Cassandra and Tarim who are added to the already extensive roster. New arenas will also be available, be much larger and feature more architecture than the original. Motion capture is being using as a basis for character animations to give them a more realistic and natural look and feel. The GameCube's excellent controller will be utilised fully with a control system that is based on making the game easier to play. Of course the graphics will be greatly enhanced.
The GameCube's extra power means that the effects are piled on to Soul Calibur 2. The Dreamcast version was renowned for its incredible graphics and cube owners hopefully won't be disappointed. Whilst there are many visual advances, the graphics still don't look quite Сthere'. However, the game is only about 30% comple so we should keep our faith in Namco. What we can tell at this stage is that there will be stunning lighting and particle effects. Every clash of swords will light up the arena with spectacular effects. Of course the real time lighting will show dynamic shadows and reflections on all surfaces. If you look to Luigi's Mansion to show how good these effects can be on the Gamecube then look forward to Namco improveing on them.
People either seemed to love or hate the gameplay in the original Soul Calibur. These opinions are not likely to differ much in the sequel as it is being designed to be very similar in terms of fighting style and story line. Basically, you must fight your way to reach the evil sword Soul Edge and fight its keeper, Nightmare. The action takes place in full 3D so attacks come from every angle, not just the front or behind as some С3D' fighters have done in the past. In the original game moves were split into high, middle or low attacks, as well as guarding, unblockable attacks, special middle attacks and throws. It is very likely this will be the same for the GameCube incarnation with similar two-button combo's and a variety of throws.