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Game Profile
INFO BOX
PLATFORM:
Xbox
PUBLISHER:
Activision
DEVELOPER:
Treyarch
GENRE: Action
PLAYERS:   1
RELEASE DATE:
June 28, 2004
ESRB RATING:
Everyone
IN THE SERIES
Marvel Spider-Man: Miles Morales

Spider-Man Remastered

Marvels Spider-Man: Miles Morales

Marvels Spider-Man

The Amazing Spider-Man 2

More in this Series
 Written by Nick Doukas  on May 07, 2004

Updated Impressions: With great power comes great responsibilityЕ


I believe I've mentioned that when I was a child, my favorite comic book hero was Spider-Man. Since I'm now nothing more than an overgrown kid, I still love Spidey. With the success of the original Sam Raimi film, and the excellent game conversion, Spider-Man is on the upswing (UghЕthat's a truly awful punЕsorry). Now a major motion picture follow-up is on the way, there's a really cool cel-shaded CGI cartoon on MTV, andЕ..yep, Activision is bringing us a great game sequel that looks to blow away its predecessor on every level (and I loved the first game!).


Spider-Man 2 looks incredible. Developer Treyarch have gone the way of the GTA games and crafted a huge, living, breathing model of Manhattan. An expansive environment that's some 80 times larger than a basic level from the first title, Spidey will be able to go anywhere. Quite a bit of the game is completely open-ended, and you'll be able to take to the rooftops with Spider-Man, and patrol the city at your leisure. You'll be able to leap from the tallest perch, grab a flagpole, swing around it and hit the street in one streaming, real-time motion. People and vehicles populate the avenues of New York City, and while the game will feature linear story missions, much of the replay value lies in the random events you'll encounter throughout the city. From rescuing a window-washer, to webbing your way to the hospital with an accident victim, to foiling a robbery, there'll be no shortage of mayhem to get involved in as you cast a watchful eye over the big apple. There will be two types of missions: voluntary and involuntary. The voluntary missions allow you to get involved in tasks like the ones mentioned above, and a green question mark will appear in the mission area that Spidey can see from anywhere on the map. You'll earn "Hero Points" for completion of these side jobs, which you can then cash in at various comic shops throughout Manhattan. Doing so will allow you to receive upgrades to your abilities, as well as simply refilling your health meter. When a purple question mark appears, it indicates an involuntary mission. Taking these will move the main story forward, but you can choose to ignore them at any time, and simply tool around NYC at your leisure. Finally "Trick Markers" will allow you to take on mini-games, and Treyarch has packed more than a hundred of them into this title.


The web-swinging has been completely retooled for the sequel, and displays physics that are much more realistic this time around. You'll be able to attach your strands to any surface, and swinging from buildings and bridges feels more like the film's high speed ricocheting than the somewhat more ponderous movement of the first game. You'll be able to grab webs in both hands and charge up a slingshot move that has to be seen to be believed. Spidey will also wall crawl anywhere and everywhere, and he'll also be able to jump in bursts up or down a wall, the mechanic that will replace the zip-lining from the first title.


Spider-Man will have the ability to charge a powerful high jump, or sprint into a long one, and will also be able to execute wicked combos, as well as acrobatic moves while fighting the bad guys. The combat system is intuitive and allows for not only the aforementioned wild combinations, but also redirection of enemy blows; high kicks, grappling, and devastating strikes. Of course, in true Spidey fashion, you'll be able to interweave web attacks with kicks and punches. Lassoing enemies, throwing them, and blinding them with webbing will be de rigueur as you make your way through the city. You'll also be able to dodge enemy attacks using your spider sense. An onscreen meter (called the Reflex Meter) will allow you to anticipate enemy blows, and if timed properly, Spidey will side-step the assault, and counter with awesome force.


As mentioned earlier, the idea of running Spider-Man through a tremendous metropolis, from rooftop to street corner, web-swinging and wall-crawling anywhere you want, looks to finally bring the feeling of actually being in Peter Parker's shoes to life. [Super-geek moment alert!] -- As a kid, I used to play with my Spider-Man action figure (remember those?) and pretend he was patrolling the cityscape (couch, end table, and easy chair. The refrigerator was the Empire State Building). Frighteningly nerdish I know, but hey Ц I was only 7. However, the ability to work your way through Manhattan swinging, climbing, jumping and spinning (Spidey can do a full 360 in mid-air) will finally bring the superhero fantasy home with stunning realism. Virtually all of Manhattan has been recreated here, and you'll be able to hop a ride on the roof of a passing car, or attach a web strand to a nearby helicopter and take a ride across town. The city teems with life, and passing cars, choppers, police activity, and ordinary citizens going about their business will be all around you as you swing through the streets.


The images that have been released, along with a short demo featured at E3 2003, prove that Spider-Man 2 will look as great as it plays. The city is highly detailed, and Spidey's character model looks fantastic. Colors are vibrant, and the developers seem to have captured the proper gritty, urban feel the game needs. Stalking the heights under a full moon with street life humming along below you should go a long way towards immersing gamers in Spider-Man's world.

Final Thoughts
Spider-Man 2 appears to have what it takes to break the mold and give players a truly different, and highly enjoyable, superhero experience. The new combat system (which allows you to toggle between attacks and jumps), along with the stunning skyline and huge, open environments, looks to be just what the doctor ordered. No more linear, inhibited levels. The city is yours for the taking. Side missions, riding on top of a taxi as it zips down 5th Avenue, and busting some crook-ass to foil a side-alley robbery are all par for the course here. Look for a full review here at Gaming Target when Spider-Man 2 releases next month.


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