Final Glimpse: At least EA is still making GameCube games.
When the first Medal of Honor came out in 1999, it rocked. Not since the original first-person-shooter, Wolfenstein 3D, was shooting Nazis so much fun. However, after several years and many sequels the Medal of Honor series was knocked off of the WWII throne by a little PC ditty called Call of Duty. Well, Electronic Arts is taking us back to the European theater next month when they release Medal of Honor European Assault. Might it be the game that puts MoH back on top? EA is doing everything they can to guarantee that it does.
Making a return in European Assault is the trademark Medal of Honor realism. Like it's predecessors, EA (ha, I didn't notice that until now) is benefiting from the counsel of many people to make sure that the game is historically accurate as possible. From teaming with the Medal of Honor Society to the technical advice of Capt. Dale Dye, Electronic Arts is aiming to have European Assault embody the spirit of its namesake award while immersing the player in the most realistic situation that is imaginable.
For this go around, the EA LA development team is going to explore the history of the Office of Strategic Services, the OSS. As Army Lieutenant "Wild Bill" Donovan, we will have the opportunity to take the war back to Hitler's doorstep. Set in 1942, Medal of Honor European Assault's Lt. Donovan is the first field agent for the OSS. As we are thrown right into the heart of World War II we will have the opportunity to liberate Europe from its Nazi oppressors, just like the OSS did during the actual war.
While historical accuracy is fantastic, what matters to us, the fickle, game buying public, most is what will set Medal of Honor European Assault apart from the crowd. First off, EA is promising that our choices, both before and during combat, will change the experience that the game provides, in turn, making the open battlefield a veritable cornucopia of opportunity. One example of how the game experience will change is that when you manage to gather information in one mission you will have an intelligence advantage in the next. Nowadays, no FPS is complete without some kind of squad command function and European Assault refuses to be left behind. Your squad will rely upon your ability to give them direction during combat to get their tails out of the fire. Hopefully, the intuitive controls that EA is hinting at will actually allow the squad commands to become part of the gameplay instead of being an interruption. Of course, multiplayer action will be present in heaps, too. Offering eight different game types across 16 different maps will definately keep the action going long after the war is over.