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Previews
 Written by Matt Swider  on September 11, 2008

Video Interview: We sit down with EA Mobile's Mike Pagano in this VIDEO interview to talk about Spore for the iPhone.


Gaming Target is gearing up to launch a new iPhone Games section, so to preface its impending arrival, we're previewing Spore Origins, the top iPhone Games according to the iTunes App Store. Check back soon for full reviews, just as we did with the Nokia N-Gage section a couple of years ago.

Spore Origins

Gaming Target exclusively interviewed EA Mobile Associate Producer Mike Pagano on the E3 showfloor about the mobile version of the Will Wright's latest simulation creation. Our 10 minute conversation, in the thick of the convention, told us a lot about Spore Origins for the iPhone.

The video demonstrates how iPhone's accelerometer and multitouch caabilities are used to swim as an undeveloped spore through the game's 35 levels and eventually evolve into a larger creature. This is done by first eating tadpole-sized beings around you, tilting your spore in their direction. You'll want to swim away from the more menacing-looking enemies initially, especially the ones with crab-like features seen in the video.

Taking on clawed enemies is possible once your evolution meter rises and you get closer to ?The Sandy Coast,? the games evolutionary goal. Along the way, in addition to getting bigger, you can modify your spore body with a wide variety of customizations, and they're not just cosmetic changes. For example, attaching multiple eyes to your spore allows it to see better in the cavern levels and eat creatures from greater distance.

The tilting and evolving has just begun, and if enjoyed our Spore: Creature Creator review coverage, we hope to quickly bring you more information on this new Will Wright simulation generation.



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