Review: Matt delivers a Paperboy 64 review to everyone.
Bringing back the classics on the current consoles is either good news or bad news. The retro series, Paper Boy is one such example. So when Midway updates Paper Boy on N64, what kind of new does it deliver...?
The visuals look like a 3-D cartoon. The graphics look childish and the seem to be uninviting to older gamers. The whole atmosphere is weird with strange edges on mostly everything, giving it a sharp look, and not as in your mom describes how you look during a family X-mas. Now, lets get one thing straight that Midway obviously didn't, the camera angels. The perspectives make it hard to throw the paper exactly where you want it to go, leaving you frustrated as hell. Compared to the "updated" look, I would have proffered some classic 2-D graphics.
The controls may be awfully limited, but they work, now I didn't say well, but they work. You ride down the streets, although you are on a "track" going forward, perform stunts, and throw papers. The control concept is the same as the original, whether you can work on getting used to it or not is the only difference.
Paper Boy 64's audio isn't one of its high points either. Both the game music as well as the sound effect lack, just like the graphics. Very dull here and nothing original heard through. All you will be able to tell is that the game could have used a little more in the department.
Was I satisfied? Not from what I peddled. Delivering newspapers may be fun and entertaining, yet somehow, on a more advanced system, the 3-D concept doesn't work. This game is like riding with training wheels compared to the classic.
I wouldn't replay Paper Boy 64 due to the fact that it was so limited and was lacking in the stunts available in the game. When you ride each route about once or twice, consider it your last trip around the block. Just not worth another try.