Review: Damn can that red Sorceress work that ass!
Gauntlet Legends is obviously the follow up to the Atari classic Gauntlet. Midway/Atari brought us this sequel about a year and a half ago, and believe me, the same level building, Skorne battling, asskicking goodness is not just intact. It's better!
The visuals on this conversion of GL are as expected, arcade perfect. Unfortunately, Midway/Atari hasn't enhanced them that much at all. Sure, they're still beautiful and all, but damn, look at Soul Calibur dammit. Enhancement makes everything better! Argh...oh well...they're still pretty good. At least the sight of seeing a Sorceress work her ass fighting off bad guys comes out clear.
The audio is pretty good on Gauntlet Legends. The music fits in well with your surroundings, although at times oddly creepy (See Dungeon of Torment). The real crown jewel of the audio is the narrator. Yeah, I sound creepy saying that, but damn, this guy is just friggin' awesome. That deep voice is guiding when picking up items, to pissed off when wasting your magic.
Now, gameplay is the main point of enhancement on the Gauntlet Legends conversion. You now have to find rune stones and monuments or you won't be able to make it to the next world. Fortunately, you have a guide to help you, and if you need anymore help, a little meter showing your hot and cold comes up. How convenient! Also, you can now play as new characters, which are just male or female counterparts to the original four, but hell, they still rock. Exception of jester, but that's just expected.
The GL conversion for DC basically only features the new enhanced and deeper version of the game and the new characters. Other than that, it's only a standard arcade conversion, but we'll give 'em that.
You'll have to replay levels over and over again to find all the runes and monuments, plus you'll probably need to find levels with plenty of energy to restore your health when you get low. Believe me if you don't, that damned Chimera'll kick your ass.