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The Medal of Honor reboot has caused strong reactions in every corner of the gaming community since even before its release. The game first made waves back in August when GameStop announced they wouldn't carry it in stores located on military bases. EA responded by dropping the Taliban from the game's multiplayer modes, instead referring to them as the "Opposing Force."
Since Medal of Honor's release, the game's mixed reception among critics has also been cited as the cause of the 6% loss EA's stock suffered on Tuesday. EA actually went so far as to draft a press release saying "Don't panic, Medal of Honor sold a ton of copies on Tuesday."
But one thing all the critics seem to agree on is that EA and developer Danger Close authentically depicted the war in Afghanistan (our own Nicole Kline said it "takes the FPS genre to a whole new level"). Everything from the tactics to the terrain to the missions themselves was created with the help of the US Armed Forces.
Prior to the game's release, we had a chance to sit down with the Creative Director of Danger Close, Rich Farley, and talk about the developer's commitment to authenticity and other topics in this interview: