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I Have Stopped Looking For Now


Game Profile
FINAL SCORES
7.1
Visuals
7.5
Audio
7.5
Gameplay
7.0
Features
5.0
Replay
7.0
INFO BOX
PLATFORM:
GameCube
PUBLISHER:
THQ
DEVELOPER:
Heavy Iron Studios
GENRE: Action
PLAYERS:   1
RELEASE DATE:
September 16, 2002
ESRB RATING:
Everyone
IN THE SERIES
Scooby-Doo! Unmasked

Scooby-Doo! Unmasked

Scooby-Doo! Unmasked

Scooby-Doo! Unmasked

Scooby-Doo! Unmasked

More in this Series
 Written by Kyle Williams  on October 25, 2002

Full Review: mmm...Scooby Snacks


Scooby Doo is one of those phenomenon that just seems to keep going and going. While ol' Scoob and the gang never really went away, they do seem to be back with a vengeance. Cartoon Network runs them every Saturday, they recently got a new line of action figures, starred in a successful live action film, and THQ has once again brought us a digital adventure. It seems that someone on the development end of Night of 100 Frights was listening and has made some radical changes from the mediocre Classic Creep Capers.



For starters, Scooby Doo: Night of 100 Frights has abandoned the formula of find-the-item and has put Scooby into a full-fledged platform title. The new game is complete with power-ups, platform hopping, and Scooby Snack collecting. Unfortunately, that is about all there is to say about the gameplay of Scooby Doo: Night of 100 Frights. While the game handles well enough and gives you a variety of power-ups to help you on your way, there are still other, more capable, adventure titles that have come out lately. Essentially, it just comes up short.

On the upside, Scooby Doo: Night of 100 Frights has a lot of classic Scooby character packed into it. True, the game doesn't rely upon it like Classic Creep Capers did, but it still packs enough classic TV show monsters and ghouls to keep fans of the show happy. The graphics have seen a next-generation overhaul too and Scooby looks better than he ever has before. All of the colors are vibrant and the color palette matches the show to a tee. What is best about this whole package is the fact that Scooby's animations look as if they came directly from the show. Sure, it would have been nice to have Shaggy along, but the game plays better as a solo adventure.

Bottom Line
Scooby Doo: Night of 100 Frights is the first genuinely decent game based on Scooby Doo that I've ever played. Instead of relying on the license or the show's formula to drive the game, Heavy Iron Studios has put together a playable adventure game. The big drawback is that it doesn't hold its own against platform powerhouses like Mario, Sonic, or Crash and isn't innovative enough to pull in new fans. Fans of the TV show should be happy with this title and have a good time, but the game, while a step up from Classic Creep Capers, only succeeds in being adequate. Fortunately, Scooby Doo: Night of 100 Frights isn't based upon the Freddy Prinze, Jr. and Sarah Michelle Geller flick.


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