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First Impressions: It's a plane! It's a mech! No, it's Gunmetal!
A while ago I had the pleasure of previewing the cel-shaded Robotech: Battlecry, an impressive giant-robot arcade-style game. This week, yet another promising robot-game starts making some waves in the Xbox world Ц Gunmetal [Ed: Leigh loves his mechs!]. Being developed by Rage Software, it also lets you transform from an ass-kicking mech to a high-flying fighter jet. The theory is that each is suited for specific types of battle, but it would seem that the customization might be done well enough to let you take on any enemy in either form if you choose your armaments carefully. This is what should make Gunmetal stand out from the rest Ц the ability to play your preferred style throughout the whole game, instead of having to alternate gaming methods to accommodate the game design.
You have the pleasure of piloting a giant piece of technology eons ahead of your enemies', but that will be balanced by the outrageous number of enemies sent your way and the utter lack of support around you. The mission types will vary, with a good portion of the game directed at escort/protection missions and lengthy battles rather than short dogfights. The terrain too is highly varied, and impressively detailed to boot. Your assault craft also looks somewhat impressive, as do the weapon effects, though the transformation animations could use some work at this point.
As far as length is concerned, the game looks to be a good size, with each level featuring a variety of elements, as well as vast areas. The game is large not just in УphysicalФ terms, but also graphically and sound-wise. In fact, the robot voice of your mech would seem to be rather impressive, and it gives constant feedback Ц ammo status, health, and even when you turn off the auto-aiming feature a certain tone is audible, alerting you to everything you (and those around you) do.
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The biggest concern at the moment might be the briefings and the lack of in-game weapon customization. Currently, the briefings are vague, and tell you little more than where your enemies are coming from (if that), not what they're armed with or what type of enemy they are. Also, you have to choose your armament before missions, so you have to pick carefully, but it somewhat counters the play-as-you-go style that you're given by being able to transform your mech at your leisure. Aside from these, and the slightly lacking transform animations, the game seems to be shaping up rather nicely, and should be ready for a release sometime soon this year. Something else to make a point of renting Ц it's gonna be a great summer for the Xbox.
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