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Review: They should have called it InJustice for All...oh, they did? Well, my job is done here.
There simply is not much to say about this game. We have all played games almost identical to this one, and better ones at that. In Injustice for All, you take control of the Justice League, composed in part of Superman, Wonder Woman, Batman and Hawkgirl. You take one paired team through each of 12 stages in an attempt to foil the hokey and poorly-told plot concocted by Lex Luthor to cause strife across the world. These stages take through various locations inspired by the relatively recent cartoon.
Unfortunately, while the game's artwork (and cutscenes) parallel that of the cartoon quite admirably, Sapphire opted to render 3D models and convert them to 2D sprites to convey the onscreen action. What results is a muddy, poorly animated mess involving heroes and villains that only vaguely resemble their cartoon counterparts. The backgrounds fair little better, featuring repetitive graphics that largely resemble that of first and second-generation Super Nintendo titles. Music and sounds are purely generic and forgettable, lacking any qualities of distinction.
To add insult to injury, the gameplay design is thoroughly lacking in ambition. The basic idea of partnering any two superheroes for a given level, and giving players the ability to switch between the two team members on the fly creates an opportunity for truly inspired level design and gameplay. However, the button-mashing brawler gameplay that is sporadically mixed with boring and illogical platforming and collecting elements does nothing to drive that gameplay. The level design barely incorporates the talents and abilities of the heroes involved in them, and the core experience feels rushed, jittery, imprecise, and lacking. The combat is unforgiving, the controls overcompensate (making jumping and flying an unresponsive chore), and the collision detection for landing jumps on platforms or blows on foes is sloppy and imprecise. The game's only saving grace is the battery backup, which allows you to save your progress, thereby not forcing you to play through the whole game in one painful sitting.
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With a battery save, 12 levels, 7 characters to play as, and an undeniably high level of fan interest, this game could have been an excellent opportunity for Saffire and Midway. Whatever the ambitions or designs, Justice League simply has not manifested as a quality title, and I cannot recommend it to the casual action gamer, the hardcore comic enthusiast, or anyone in-between. I could expect this kind of effort from early Game Boy games, as then handheld gaming was more of a distraction than a legitimate alternative to consoles. However, the GBA introduced most to a completely new level of handheld gameplay quality and variety, and Justice League: Injustice for All simply fails to deliver on any relevant category.
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