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First Impressions: PsssttЕI think they used the wrong spelling of whi--oh, right.
Though there have been fewer Game Boy Color titles released recently, as many companies have moved on to developing for the portable's successor, Game Boy Advance, there are still a handful of games prolonging the systems life. One of these titles, cleverly dubbed, Wendy: Every Witch Way, is coming from TDK Mediative and Way Forward Technologies this August. And, just like its witty name, the gameplay within is clever as well; though at first glance, many are sure to pass it off as just another kiddy title meant only for young children.
The story begins following an accident that reversed gravity, and our main character, Wendy, must travel to Moon Stone Castle attempting set everything straight by recovering four little Moon Stones, using her magic wand and powers of gravity-reversal. Throughout twelve standard levels and three bonus stages, she will face 21 different enemies, leading up to her encounter with the final boss at the end. When playing through the standard levels, set in places like Halls, Gardens, Dungeons and Towers, Wendy must explore and ward of the spooky enemies with her wand on foot. However, when it comes to the bonus stages, she takes to the air with her broomstick for some real fun.
As the gravity changes throughout the game, Wendy will have to avoid being hit by objects that are either falling to the ground, or floating to the ceiling. After completing the standard levels and flying through the bonus stages, she'll head off to the last battle with the evil Warlock of Moon Stone Castle. This is the final boss of the game, where Wendy will find herself in a tough fight of magical moonstone missiles.
In addition to running jumping, and shooting enemies with her wand, Wendy has the power to change the force of gravity using a simple button combo. Many of the enemies will become stunned as they hit the opposite ground base, leaving them open for attack from a little bit of magic. However, in performing this ability, some enemies like slugs are not affected, sticking to their surface area. More uses of her gravity power will be utilized in certain maze-like levels that are designed with spikes and walls, in which she must change the direction of gravity several times to get passed and reach the end of the stage.
Similar to the hidden dungeons of Zelda DX, only found when the cartridge is placed in a Game Boy Color (rather than on a Game Boy), WayForward included some extras when playing Wendy: Every Witch Way in Game Boy Advance. Players will be able to explore a new world containing three levels and have the ability to unlock full firepower throughout the entire game for both Game Boy Advance and Color with a secret code.
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Though the visuals seem childish in being a bit cute, and Wendy herself is taken from an animated television series and comic book collection, the overall game is sure to deliver some challenging, action/adventure excitement filled with tons of puzzle elements. In keeping the gameplay fresh and enjoyable, this title should be admired by all ages, young and old, when it is released this August.
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