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Which Game Looked The Best At the Xbox Developer Direct?

Clair Obscur: Expedition 33
South of Midnight
Ninja Gaiden 4
Ninja Gaiden 2 Black
Doom: The Dark Ages


Game Profile
INFO BOX
PLATFORM:
GameCube
PUBLISHER:
Nintendo
DEVELOPER:
Vivarium
GENRE: Strategy
PLAYERS:   1-2
RELEASE DATE:
April 10, 2006
ESRB RATING:
Everyone 1
 Written by Kyle Williams  on June 30, 2004

Hands-On Preview: Whoda thought?


If you know me then I've already told you about Odama, Nintendo's left-field announcement at E3. Just what about it is so out there you ask? Well, sit down, grab a beer and I'll tell you.

Nintendo is known for exploring new territory. Sometimes they meet with great success (the Game Boy). Other times they miss the mark (the Virtual Boy). Regardless of the outcome, Nintendo often sets out to break new ground and introduce new gaming ideas. This concept of innovation is the entire basis of Odama, a bizarre mix between pinball and real-time war strategy. Yes, you did read that right, "pinball and real-time war strategy."

With the time I spent handling the game's (presumably) first level at E3 in May, Odama felt most like a pinball videogame. In that aspect the controls were tight; utilizing the shoulder buttons to control the flippers and the Z button to enact a super shot that was capable of converting enemy soldiers. Battlefield emplacements, such as archers turrets, war gongs and dam controlling waterwheels, replace the traditional drop targets and bumpers with your overall goal shifting from scoring points to knocking out the opposing army's general.

However, unlike with a real pinball machine you will not be able to play the game infinitely just by keeping the ball in play. Enemy soldiers continually advance on your position and it is up to your pinball wizardry and troop control to keep them at bay. In the aforementioned level that I sank my teeth into, troop control was simple, yet intuitive. Using the C control stick, I was able to tell me soldiers to advance or withdraw, depending on whether the giant odama, or cannonball, was making any headway against the enemy. A very simple interface, yet a welcome addition to a genre that often gets stale. With a promise that the complete game will have your soldiers capturing additional flippers and additional troop types, Odama has the opportunity to turn the world of pinball upside-down.

Final Thoughts
This combination is far from peanut-butter and jelly. Oddly enough, the sample we played at E3 seemed to work. Neither pinball nor war gaming will be the same after Odama's unique twist hits shelves sometime next year.

Sheesh. Pinball and war strategy combined into one game. I never would have guessed.



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