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Which Game Looked The Best At the Xbox Developer Direct?

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Game Profile
INFO BOX
PLATFORM:
Multiplatform
PUBLISHER:
Capcom
DEVELOPER:
High Moon Studios
GENRE: First Person Shooter
PLAYERS:   1-8
RELEASE DATE:
August 16, 2005
ESRB RATING:
Mature
IN THE SERIES
Darkwatch

 Written by John Scalzo  on May 16, 2005

News: High Moon's vampire western has been picked up by Capcom



After the American branch of Sammy Studios broke free and became High Moon Studios, a new publisher was needed for their vampire western, Darkwatch. Today, Capcom announced they will be publishing the highly anticipated game.

In case you missed our Xbox preview a month back, here's what Capcom had to say.

  • First ever Vampire Western game - Blast through a frightening re-imagination of the Wild West with exceptional art and design work inspired by both Vampire-Horror and Western genres

  • Different modes of play - Darkwatch features a deep, single player story driven adventure along with adrenalin-fueled multiplayer combat: two player split screen versus and co-op mode on PlayStation 2, and up to 16 players online via Xbox Live

  • Cinematic experience - Explosive FPS action framed by a cinematic storyline ╖ A diverse arsenal of "Darkwatch-enhanced" weapons - Take the "un" out of "undead" in a variety of ways with a wide assortment of weapons including rapid-fire handguns, dual-wielding pistols, rifles, shotguns, crossbows, rocket-launchers, dynamite and even weapon-specific melee attacks

  • Dynamic game play- Experience non-linear missions and a dynamic enemy reputation and experience system that affects player abilities and game outcome

  • Unique weapons, powerful assault vehicles, horse-mounted gun fighting and special vampire abilities bring new depth to FPS gameplay in both single and multiplayer mode

  • Location-specific damage and physics powered by Havok bring precision and realism to gunplay - tear the undead to pieces, blow off their heads, shoot out their feet from under them, or practice your aim on countless interactive environment objects

    I'm guessing all these reasons were what convinced Capcom to pick up Darkwatch.



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