Final Glimpse: Since World War II games appeared on the market, FPS players are nearly as seasoned veterans as the real soldiers.
First person shooters (FPS) were one of the first genres that people recognized as a potential niche for the Wii controller. After all, shooters should go perfectly with a living point-and-click remote. That is why this year Activision is taking advantage of the situation. Call of Duty erupted on the gaming scene as the prime Medal of Honor replacement. It has landed huge sales with the PC and Xbox 360 crowds. Now Call of Duty 3 is on its way to about every platform available, with the Wii being one of those stops.
With Call of Duty 3, Activision is doing something new with the World War II FPS subgenre. They are heading in the same direction that all four of Call of Duty 3's playable campaign nations are going---through the rough and tough Battle for Chambois. British, Polish, American and Canadian troops each play a part in this pivotal battle of the war. The objective: close in on the German army like a pocket and shut them down for good.
The Wii's release of Call of Duty 3 will be different than versions on other platforms. To start, the Wii version will lack multiplayer support. However, like the PlayStation 3 incarnation and unlike the Xbox 360 release, the Wii's remote will utilize the unique functionality of Treyarch's new grapple play system. The player can shove forward with the remote and butt their rifle into an enemy's stinking face or wrestle weapons away from said enemy. Everything from driving vehicles to using the oar in a rowboat will also be supported through the Wii's sensitivity detection.
While the graphics are not as crisp as its Playstation 3 and Xbox 360 brethren, the Wii's Call of Duty 3 nevertheless features a high-level of detail with its destructible environments, explosive action, smoky battlefields, and bullets sparking all around.