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Which Game Looked The Best At the Xbox Developer Direct?

Clair Obscur: Expedition 33
South of Midnight
Ninja Gaiden 4
Ninja Gaiden 2 Black
Doom: The Dark Ages


Game Profile
INFO BOX
PLATFORM:
PlayStation 3
PUBLISHER:
Atari
DEVELOPER:
Namco Bandai
GENRE: Fighting
PLAYERS:   1-2
RELEASE DATE:
June 10, 2008
ESRB RATING:
Teen
IN THE SERIES
Dragon Ball: Raging Blast 2

Dragon Ball: Raging Blast 2

Dragon Ball Z: Infinite World

Dragon Ball: Origins

Dragon Ball Z: Burst Limit

More in this Series
 Written by Kris Rosado  on June 04, 2008

Hands-On Preview: If you haven't reached for DBZ game limit during the last generation.


Another year, another Dragon Ball Z fighting game, when are they going to make a nice RPG that doesn't require trading cards or take two hours to finish? Whatever, I am sure by now DBZ fans have yet to become tired of fighting the same battles over and over again. To be honest, the last good Dragon Ball Z game I can remember really getting into was Tenkaichi 2 for the Wii and that was only because of the nice adaptation of motion controls. I will digress here as I know you came to read about Burst Limit and not my boredom of an ever growing stale series of fighting games.

Dragon Ball Z: Burst Limit is basically just the Budokai series stepping into the next-generation by glossing over the games with a new look. That is the one thing I can give the series is that at least the visuals of the game improved if nothing else did and Burst Limit is no exception. High-definition cell-shading definitely makes Burst Limit easy on the eyes, but every so often, I did notice the voices will out pace the characters mouth movements.

The demo out for PSN and Live Arcade is 500MB of two battles, a few guitar tracks, and very few play mechanics. There were no transformations or use of the support character system, and the few moves offered were nothing great. It actually was a bit of a let down that we couldn't test a little of everything.
I did however get to play as Goku and Yamcha in matches against Raditz and the Sabimen. Playing as Goku allowed the use of the Super Kamahamaha and nothing higher. To perform this super move you have to get your Ki gauge full and then press up and O at the same timeЕ just like the Budokai games. Boring controls made only worse by sometimes responsive controls is not something people making decisions based on a demo are going to want.

Final Thoughts
It was a short demo and didn't offer anything new to speak of, but with promises of a lengthy list of fighters, many of whom players already played as in other iterations, and the use of other characters as support will make Burst Limit exactly what it already isЕ a high-definition Budokai game.


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