Review: Just give me a kiss!
Back before the company was known as Activision-Blizzard, we found out that Activision wanted to turn the Guitar Hero franchise into the new Madden. With titles scheduled to come out every year, people began to wonder how the powers at be would diversify the franchise, while not diluting it. Enter,
Guitar Hero: Aerosmith, the first in what is sure to be a long line of band-centric Guitar Hero releases.
Tracking The Hits
It would be wise of you to assume that a Guitar Hero game with Aerosmith as the tagline would contain a multitude of tracks spanning the band's illustrious career. You would assume that, and you would be
mostly correct. The tracks do indeed span Aerosmith's long career, but there are notable hits lacking from
the soundtrack, even ones that would fit into Guitar Hero's playstyle. On the flip side, Neversoft saw fit to mix in additional artists that have some sort of connection with the Hall of Fame fivesome - whether it be their collaboration with Run DMC, or the first band they played with.
Rolling With The Old Stuff
Guitar Hero: Aerosmith is essentially Guitar Hero III with a new tracklist. Past that, the only thing that has been changed in the "new" title is the art and the story that is presented. Guitar Hero: Aerosmith's art style follows the Guitar Hero trend, it even pokes fun at lead singer Steven Tyler by caricaturing his giant mouth and lips.
The plotline presented in the game varies very slightly from the tried and true method. You start off following the band as they work their way through the early years, slowly progressing to their international star status of today. As you make your way from the local dive to selling out giant stadiums, there are numerous interview segments spliced between the sets to give some back history on the band. And don't fret, you get your epic Guitar Battle duel against Joe Perry in there.