Gaming Target may earn affiliate commissions when you make a purchase through some of our deals links. Learn more. Find PS5 restock news updated daily.






Xbox Series X | XOne | XBLA  PS5 | PS4 | PSN  Switch | VC    3DS  Mobile    PC    Retro    


 » news
 » reviews
 » previews
 » cheat codes
 » release dates
 » screenshots
 » videos

 » specials
 » interviews

 » facebook
 » twitter
 » contests

 » games list
 » franchises
 » companies
 » genres
 » staff
 

Have you been able to get either a Xbox Series X|S or PS5?

Yes
No
I Have Stopped Looking For Now


Game Profile
FINAL SCORES
6.0
Visuals
6.0
Audio
6.0
Gameplay
6.0
Features
6.0
Replay
6.0
INFO BOX
PLATFORM:
Wii Shop Channel
PUBLISHER:
Konami
DEVELOPER:
M2
GENRE: Shooter
PLAYERS:   1
RELEASE DATE:
March 09, 2009
ESRB RATING:
Everyone
IN THE SERIES
Gradius III

Gradius Collection

Gradius V

Gradius Galaxies

Gradius III and IV

More in this Series
 Written by John Scalzo  on April 03, 2009

Review: I've got 16 bits, but a hit ain't one.


While people are quick to slap the dreaded "casual gaming" label on the Wii, Nintendo's little system that could has also brought about another revolution to the world of video games: It made retro gaming cool again. From the wild success of the Virtual Console to the beautiful Mega Man 9 to the pending release of Punch-Out!!, older games and "new" older games rule the Wii. Which brings us to this review of the WiiWare shooter Gradius ReBirth.

Not a completely original game like Mega Man 9, ReBirth is closer to a remix of previous Gradius levels, enemies and concepts. For example, the first level of ReBirth is a rough recreation of the first level of the original Gradius, while the first boss is a reworking of a boss found in Gradius V. So, if you've played any of the previous games in the series, you'll know exactly what to expect from Gradius ReBirth.

But if you haven't, allow me to give you a crash course on the finer points of one of the best shooter series' to come out of the 80s. In Gradius, players control the Vic Viper in a side-scrolling space shooter. Enemy ships (or robots or mutants or giant Easter Island statues) charge your ship and you have to shoot them down. Some enemies drop glowing orange power-ups that begin to fill a meter at the bottom of the screen. Pressing 2 on the Wii Remote (Gradius ReBirth is played with the Wii Remote held sideways like an NES controller) allows you to purchase an upgrade that could be a new weapon, a shield, a speed increase or a "Multiple" (an indestructible that flies next to you and doubles your firepower).



And that's it. Fly through space, shoot down the enemies, blast the glowing orb that is each boss' weak point. It's a tried-and-true formula; however, in the case of Gradius ReBirth, it's a tad too tried-and-true. Gradius V for the PS2 was developed by shooter specialists Treasure, and they added a ton of little tweaks to the Gradius formula that make ReBirth feel old, rather than retro. For example, players could control the Multiples by using the left stick to move them independant of the Vic Viper and one of the shoulder buttons to freeze them in place. That kind of innovation is sorely lacking from Gradius ReBirth.

Also, the Vic Viper moves like a rock before you purchase any "Speed Up" power-ups. But then, if you purchase too many, the ship's controls start to feel a little floaty and it's not impossible to accidentally crash into the ground. Compared to the tight and responsive controls of Gradius V, this is a huge step back. Slowdown also rears it's ugly head in ReBirth and while it was cute when Mega Man 9 featured optional slowdown and flickering, it was still optional. Slowdown in a game designed for the Wii that looks like a Super NES game is just unacceptable.

Finally, while Gradius V had a fairly smooth difficulty curve, it is ridiculously steep in ReBirth, going from simple to controller-throwing hard in the space of a single level. Yet, the game's final level is easier than all of the ones that came before it. It makes no sense.

While ReBirth pales next to Gradius V, the game does have a few qualities worth mentioning. Its 16-bit graphics are beautifully realized and give a classic feel to the title. And if nothing else, I am a sucker for 2D graphics and talking head cinematics with accompanying text.

For all it's faults, the game is not a terrible side scrolling shooter. Once you learn the quirks of the controls and the slowdown, the game can be rather enjoyable. In fact, it's a perfect "lunch break game" as it plays very well in 30 minute chunks. Any longer and you'll get frustrated, but any less and you'll find yourself saying "One more game..."

Bottom Line
If you're interested in playing a Gradius game and you can get your hands on Gradius V for the PS2 (currently available on eBay for $20-40), you'd be much better served doing that. It is just a better experience overall. But if you've got 1,000 Wii Points burning a hole in your pocket, Gradius ReBirth will provide a week's worth of fun. And the 16-bit graphics provide that retro cool that would otherwise make ReBirth just feel old.


User Comments

Pacific Drive Update Brings New Activities and Free Cosmetics


Time Loop RPG In Stars and Time Celebrates Its One Year Anniversary With Physical Items


S.T.A.L.K.E.R. 2: Heart of Chornobyl Arrives on Xbox Game Pass and PC


Victoria 3: Pivot of Empire Content Now Available


Loco Motive Pulls Into The Station on Nintendo Switch and PC


Zero to Hero Teaches You How To Dance on the Nintendo Switch


Stellaris: Console Edition First Contact and Galactic Paragons Now Available


RollerCoaster Tycoon Classic Heads To Nintendo Switch in December


Nintendo Switch eShop Weekly Update Arrives With Sims and Cats


Blindfire Early Access Now Available on PlayStation 5






Home    •    About Us    •    Contact Us    •    Advertise    •    Jobs    •    Privacy Policy    •    Site Map
Copyright ©1999-2021 Matt Swider. All rights reserved. Site Programming copyright © Bill Nelepovitz - NeositeCMS