News: New details on another memeber of the crowded Fall 2004 RPG slate.
The Virtua Fighter RPG was one of the first things Sega announced after they went third party. And now finally, after all the waiting and wondering of what exactly a Virtua Fighter RPG could be look, it's coming. Currently still scheduled for a Fall 2004 release, Sega has released a few details on the appropriately dubbed Virtua Quest:
Platforms: PlayStation 2 and GameCube
Developer: AM2, a SEGA development studio
North America: Fall 2004
Europe: To be Announced
Japan: Summer 2004
Virtua Quest is a 3D Action/RPG that features both core RPG elements (exploration, treasure gathering and character development) and a strong fighting component.
The player assumes the identity of a young boy named Sei (pronounced "Say"). As the player explores each stage, he/she will discover "Virtua Souls" ? data clusters that contain information about the martial arts abilities of the legendary Virtua Fighter characters. These clusters give the player the ability to easily perform complex fighting moves. As the game's story progresses, Sei discovers that only he can unlock the potential of the Virtua Souls, and he subsequently gains the attention of an evil syndicate known as Judgment 6.
Judgment 6, in a mad bid for power, pursues Sei, attempting to force upon him its dirty work in hopes of bringing down the infrastructure of a vast virtual world. If it succeeds, the arbiters of justice and power in the real world will come crumbling down, and anarchy will reign. Sei's inner strength is put to the test as he fights to keep this from happening.
More than 45 special fighting moves to acquire from "Virtua Souls" giving players the ability to easily perform complex fighting moves
Special "Energy Wire" to pull players from point to point as well as grab onto enemies to chain deadly attack moves together
Collect data chips, then trade them in to power-up your character
"Treasure" items are hidden for players to discover as part of their quest
Traditional RPG elements including cinematic sequences, health points and experience levels