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Game Profile
INFO BOX
PLATFORM:
DS
PUBLISHER:
Nintendo
DEVELOPER:
Inis
GENRE: Music
PLAYERS:   1
RELEASE DATE:
November 06, 2006
IN THE SERIES
Osu! Tatakae! Ouendan

 Written by John Scalzo  on October 25, 2006

News: Groove to the beat of some good facts.



The Elite Beat Agents are ready for duty and will be dancing up a storm on your DS soon. So make sure you're in step with the EBA with these new facts:

Format: Nintendo DS
Launch Date: 11/08/06
ESRB: E10 (Everyone 10+) Ц Cartoon Violence, Crude Humor, Lyrics, Suggestive Themes
Game Type: Rhythm Action
Accessories: Nintendo DS Rumble Pak
Players: 1-4 via Local Wireless or DS Download Play
Developer: iNiS/Nintendo

Game Information
In a jam? Well, all these guys DO is jam. Prepare to rock as these beat masters use their groovy moves to save the day.

  • Get ready to roll! As the music plays, players tap the screen, trace rhythmic patterns and keep the beat as the story unfolds on the top screen. They'll rock along to 19 licensed and re-recorded songs across multiple music genres, featuring tunes such as "Material Girl," "Walkie Talkie Man," "Rock This Town" and "Jumpin' Jack Flash."
  • Every scene is accompanied by rump-shaking tunes, but it's up to players to help keep the Elite Beat Agents grooving. The worse they do, the worse the story might end up. Players also can try their skills in co-op or versus mode with up to three pals via local wireless.
  • Rhythm games have come and gone, but there has never been anything like the Elite Beat Agents. Whether they're saving a tortured director from a certain flop or helping a babysitter charm a hunky quarterback, no crisis is too weird.

    Game storyline: The public knows of government agencies like the FBI and CIA, but little is known of this super-secret agency. Code-named "Elite Beat Agents," these men in black are hero's heroes and the coolest group of guys this world has ever known. Of course, according to official records, they do not exist.

    Their leader, an ex-CIA agent named Commander Kahn, scans the world for cries of help. When he finds one, he dispatches the agents, who assist their targets by performing a song and dance. The hypnotic nature of their rocking revives the targets with groovy energy that boosts their willpower and helps them overcome their obstacles.

    Characters: Commander Kahn; Derek, Morris and J (the Elite Beat Agents); a ton of other unusual characters.

    How to progress through the game: The player gets introduced to the target's problem in a comical intro. Commander Kahn dispatches the agents to the scene. The agents arrive in a special "Beat Transport" that is tailor-made for the situation. The song starts as the agents and player meet the target. Game play begins. By tapping and tracing patterns that appear on screen with the stylus, players play along with the song's rhythm.

    Special powers/weapons/moves/features: The animated story changes depending on how well the player performs. After each section, the player gets judged. Depending on the Elite-o-meter's judgment, the story will go well or poorly. If the player makes it though the whole song, he or she will be judged on the whole thing and get one of three endings.



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